Skills
Point levels
Point range | Description | XP Costs | Attr. Cost | Word Level |
---|---|---|---|---|
1-5 | You have heard of the skill. For blades you know which end to hold. | 1 | 2 | Inept |
6-10 | You know something of the skill, you know how to hold a sword. | 2 | 4 | Novice |
11-20 | You have had some lesons in the skill. | 3 | 6 | Student |
21-30 | You have some talent in the skill, along with training. | 4 | 10 | Practiced |
31-35 | Has received regular training, skilled in most situations | 5 | 12 | Average |
36- 40 | Competent in the skill. | 5 | 12 | Proficient |
41- 50 | Seasoned veteran in the skill. Capable in training others. | 6 | 14 | Veteran |
51-60 | Well above average, extremely skilled, a leader in the skill. | 7 | 16 | Professional |
61-65 | Known well as some one that is above the rest with in their lands. | 8 | 20 | Expert |
66-70 | Commanders, leader, easily trains others in the skill | 16 | 22 | Adept |
71-751 | There is hardly a match for one at this level. Truly a master. | 18 | 40 | Master |
76-801 | One that can talk the talk and walk the walk. Few gain this level of skill. | 20 | 44 | Elite |
81-901 | A legend across the lands. Everyone knows and respects the skill this one posses. | 24 | 50 | Legendary |
91-1001 | A walking god amongst men and women. | 30 | 100 | Godlike |
1 - Denotes must have Staff approval to raise in this level.
Attributes
Name | Description |
---|---|
Strength | Affects how much damage you can do when attacking an apponent. |
Stamina | Affects how much HP you have. |
Reflex | Affects your ability to throw, shoot and avoid attacks. |
Perception | Ability to perceive your surroundings, factors in your ability to attack and dodge |
Wisdom | Learning skills, using the healing skills |
Intelligence | Affects many skills that rely on the use of the mind rather than brawn |
Skills
Action Skills
Name | Sub Category | Description | Ruling Attribute |
---|---|---|---|
Athletics | N/A | The ability to run and jump and do different stances with the body | Reflex/Strength |
Climbing | N/A | The ability to climb, duh! | Strength/Reflex |
Blades | N/A | The ability to use a Broadsword, Bastard Sword, Greatsword | Strength/Reflex |
Bludgeons | N/A | The ability to use maces, clubs and cudgels | Strength/Reflex |
Dodge | N/A | The ability to dodge a strike | Reflex/Perception |
Polearms | N/A | The ability to use glaives, poleaxes, halberds, and lances | Strength/Reflex |
Ranged Weapons | N/A | The ability to use a short bow, Hunting Bow, Long Bow and Cross Bow | Reflex/Perception |
Riding | N/A | The ability to ride and control a horse | Reflex/Stamina |
Shield | N/A | The ability to effectively use a shield | Reflex/Strength |
Small Blades | N/A | The ability to use of daggers | Reflex/Perception |
Stealth | N/A | The ability to sneak about and not be seen | Reflex/Perception |
Survival | N/A | The ability to survive in the wilds | Wisdom/Perception |
Throw | N/A | The ability to throw things and hit what is aimed at | Reflex/Perception |
Unarmed | N/A | The ability to fight with out using a weapon | Reflex/Strength |
Trade Skills
Name | Sub Category | Description | Ruling Attribute |
---|---|---|---|
Economics | N/A | The ability to keep track of costs, savings, ect. | Intelligence/Wisdom |
Cartography | N/A | The skill to make maps | Intelligence/Wisdom |
Farming | N/A | The skill to plant and grow crops | Wisdom/Perception |
Falconry | N/A | The ability to raise, train and hunt with birds of prey | Intelligence/Wisdom |
Fletching | N/A | The skill to craft arrows. | Wisdom/Reflex |
Husbandry | Horse | The ability to bread and raise horses. | Intelligence/Wisdom |
Husbandry | Domesticated | The ability to breed and raise cows, chickens, pigs, ect. | Intelligence/Wisdom |
Husbandry | Pigeon | The skill to raise and train pigeons to carry messages | Intelligence/Wisdom |
Geology | N/A | The ability to read the earth and find locations for specific items such as gems or iron ore. Ect | Intelligence/Wisdom |
Leatherworking | N/A | The skill to work with leather, from tanning, dying and fashioning into usable items | Wisdom/Perception |
Masonry | Iron | The ability to smelt, work and build with iron/steel | Wisdom/Stamina |
Masonry | Stone | The ability to quary, work and build with stone | Wisdom/Stamina |
Masonry | Wood | The ability to select, work and build with wood | Wisdom/Stamina |
Merchantry | N/A | The ability to buy and sell things, shop owners | Wisdom/Perception |
Seamanship | N/A | The ability to use water vessels | Wisdom/Perception |
Smith | Armor | The ability to craft various types of armor | Intelligence/Stamina |
Smith | Horses | The ability to craft horse shoes, bridles, saddles, ect | Intelligence/Stamina |
Smith | Jewlery | The ability to craft jewelry with gold, silver, copper and gems | Intelligence/Stamina |
Smith | Weapons | The ability to craft various types of weapons | Intelligence/Stamina |
Tailoring | N/A | The ability to make, mend and alter clothing | Wisdom/Perception |
Torture | N/A | The ability to properly torture someone | Wisdom/Perception |
Track | N/A | the ability to track animals or people | Perception/Wisdom |
Weaving | N/A | The ability to weave, be it for baskets or for cloth. | Wisdom/Perception |
Social Skills
Name | Sub Category | Description | Ruling Attribute |
---|---|---|---|
Acting | N/A | The art of being able to act within a role, as a character for a performance, such as in a play | Intelligence/Perception |
Administration | N/A | The ability to administer to the upkeep, the day to day operations from the smallest household to kingdoms | Intelligence/Wisdom |
Brewing | N/A | The art of creating alcoholic beverages. | Wisdom/Intelligence |
Chess | N/A | The skills to play the game of kings, Chess | Wisdom/Perception |
Diplomacy | N/A | The ability to negotiate in various circumstances | Perception/Intelligence |
Diguise | N/A | The ability to disguise one's self or create disguises for others | Perception/Intelligence |
Drinking | N/A | The ability to hold your alcohol. | Stamina/Strength |
Espionage | N/A | The ability to spy and gather information. May cause disruptions behind enemy lines | Perception/Intelligence |
Etiquette | N/A | The ability to act properly in various situations | Perception/Wisdom |
Forgery | N/A | The ability to create forged documents | Perception/Intelligence |
Gambling | N/A | The ability to play games of chance - cards, dice, ect | Perception/Wisdom |
Larceny | N/A | The ability to appropriate that which does not belong to you | Perception/Reflex |
Religion | N/A | The knowledge of the Four Guardians | Intelligence/Wisdom |
Singing | N/A | The art of singing | Perception/Stamina |
Storytelling | N/A | The art to telling a good story. | Wisdom/Perception |
Streetwise | N/A | The knowledge and talent to handle one's self in the streets | Perception/Wisdom |
Training | N/A | The ability to effectively teach some one in a skill. | Intelligence/Wisdom |
Background Skills
Name | Sub Category | Description | Ruling Attribute |
---|---|---|---|
Alchemy | N/A | The art of a power or process of transforming something common into something special. Must be approved by Staff | Intelligence/Wisdom |
Art | N/A | The ability to draw, paint | Perception/Intelligence |
Astronomy | N/A | The ability to navigate by the stars, the study of the heavens | Perception/Wisdom |
Apothecary | Herbalism | The ability to gather, prepare various herbs for the use in medicines and other nefarious deeds | Intelligence/Wisdom |
Apothecary | Medical | The first responders of GoK, the medics that help treat on the battlefield, emergincies. Those with limited income would go see one of these folks instead of a full healer | Intelligence/Wisdom |
Cooking | N/A | The art of fixing food for a meal | Perception/Wisdom |
Dance | N/A | The ability to dance | Stamina/Reflex |
Geography | N/A | A knowledge of the lands, | Intelligence/Wisdom |
Healer | N/A | The doctors/surgeons of GOK. | Wisdom/Perception |
History | Eikeren | The study of the history of Eikeren | Wisdom/Intelligence |
History | Ellowe | The study of the history of Elowee Must be approved by staff | Wisdom/Intelligence |
History | Folklore | The study of various folklore | Wisdom/Intelligence |
Instruments | N/A | The ability to play various instruments | Perception/Wisdom |
Invesitating | N/A | The ability to investigate crime scenes for clues, as an example | Intelligence/Wisdom |
Navigation | N/A | The ability to navigate across the lands and seas | Intelligence/Perception |
Swimming | N/A | The ability to swim | Stamina/Reflex |
Warcraft | Command | The ability to command troops in the field | Wisdom/Perception |
Warcraft | Engineering | The ability to construct and use siege engines | Intelligence/Wisdom |
Writing | N/A | The ability to write stories and literature | Intelligence/Wisdom |
Luck Points
//Define luck points and their uses //