Weapons

This is still a work in progress as of 8/6/13. Things are very likely to change!
Note about prices: These prices are not set, they are the first working draft of them. They will change!

Weapons.png

Items

Name Hand Type Cost Delivery Delay Custom Delay
Altheara Longbow Two handed Ranged 75sp * 14 Days N/A
Bornas Bastard Sword Hand and a half Blades 125sp * 18 Days N/A
Ravas Dirk One handed Blades 50sp * 12 Days N/A
Dagger One handed Small blades 5cp Upon Order 3 days
Dirk One handed Blades 1sp Upon Order 4 days
Bastard Sword Hand and a half Blades 25sp 2 Days 7 days
Falchion One handed Blades 16s 1 Day 7 days
Broadsword One handed Blades 20sp 1 Day 7 days
Greatsword Two handed Blades 30sp 3 Days 8 days
Crossbow Two handed Ranged 10sp 3 Days N/A
Hunting Bow Two handed Ranged 1sp Upon Order 5 days
Shortbow Two handed Ranged 75cp Upon Order 5 days
Longbow Two handed Ranged 5sp 1 Day 5 days
Lance One handed Spear 50cp Upon Order N/A
Poleaxe Two handed Bludgeons 10s 2 days 7 days
Halberd Two handed Spear 12s 2 Days 7 days
Spear Hand and a half Spear 10cp Upon Order N/A
Quarterstaff Two handed Bludgeons 3cp Upon Order N/A
War Hammer One handed Bludgeons 3s 1 Day 7 days
Flail One handed Bludgeons 4s 1 Day 7 days
Flanged Mace One handed Bludgeons 1s 1 Day 7 days
Morning Star One handed Bludgeons 2s 1 Day 7 days
Battleaxe Hand and a Half Bludgeons 6s 2 Days 8 days
Stillthas Dagger One handed Small blades 10sp * 12 Days N/A
Blackjack One handed Bludgeons 2cp Upon Order N/A

Items marked with a * are not for general sale

Item - Desc

Artillery:
Trebuchet (A lot s) - A siege engine that can be built at the site of the siege. It takes approximately 3 days to build one (must be an engineer), the cost for this weapon is the expense of the iron pieces of machinery and finished elements, timber is typically cut on site. It requires a team of four or more men (and/or oxen) to operate and fire. This weapon can only be fired from Reserve stance. 2H

Swords:
Bastardsword (25s) - This category covers any one-and-half-hand swords, often near four feet in length. Typically called a Longsword or Bastard Sword. One handed use is possible for powerful wielders, allowing use of a shield. Two handed use is more common. 1&2H

Bornas Bastardsword (125s*) - Crafted in the mountains of Rhaedan, named after the Mountain God Bornas, these blades are the finest made by mortal hands. Typical at four feet in length and highly ornate, said never to lose its edge. Owned only by Royals and those deemed worthy to carry one. 1&2H

Broadsword (20s) - This category covers any one-handed sword capable of a chopping attack, whether it is a broadsword, arming sword, sabre, or falchion. These are rarely used on their own by anyone but a knight, although only about half of knights use a sword. Sabres, falchions, and broadswords are useable both afoot and ahorse.

Dagger (5c) - A small edged blade carried by those who want an easily-hidden weapon. On a battlefield, it is not imposing, but when planted in a political opponent's back, it is quite effective.

Dirk (1s) - Unlike daggers, dirks are made for fighting and are not subtle weapons. They are long-bladed, with either straight or curved blades, and can be sharpened on either one side or on both. Dirks tend to be around 10-15 inches long, just shy of being a short sword. Men-at-arms, archers, and knights alike tend to carry dirks as secondary weapons.

Greatsword (30s) - A heavy blade, made for cleaving through flesh and bone alike, a greatsword must be wielded in two hands. They range from four to six feet in length, and are usually only used by the strongest or largest of warriors. A greatsword cannot be used with a shield or while in the Mounted combat stance. 2H

Ravas Dirk (10s*) - Etched from tip to hilt, this fighting dagger is the work of a master bladesmith. Made to fit the hand of the wielder, each one is painstakingly crafted. Some say the steel never needs sharpening. The methods by which these are forged in the Mountains of Rhaedan is a long held secret. Most are paired with the Bornas Bastardsword and match it's larger cousin.

Stillthas Dagger (2s*) - Forged in the Mountains of Rhaedan, the blade never needs polishing, the edge is sharp enough to shave with and never seems to dull. Small enough to be concealed, yet few choose to hide such status symbols. Most are adorned with the name of the owner, jewels in the guard and silver threads wrap about the rich leather of the hilt.

Waster (2c) - Whether made of carved wood, bundles of flexible lathes, or blunt-edged steel, these training swords are designed to cause painful reminders, leave bruises, and even break bones, but not to kill.

Bludgeons:
Bludgeon (2s) - This category covers any one-handed chopping or crushing weapon, such as a mace, war axe, flail, warhammer, or pick. If the weapon is designed for use in combat, it's a bludgeon; if it's not, it's a cudgel. Knights, men-at-arms, and bandits alike use bludgeons, especially if expecting to face heavy armor.

Cudgel (2c) - A common quaterstaff, shepard's crook, walking stick or any other improvised beating object.

Polearm (10s) - Covering all manner of halberds, military picks, poleaxes, and other two-handed pole-weapons, the polearm is used mostly by knights and champions who expect to fight afoot and defeat opponents wearing heavy armor. Most polearms are at least five feet long, all of them require two hands to use, and none of them can be used while in the Mounted combat stance, or in the protection of a shield wall. 2H

Spears:
Lance (50c) - War lances are about 8 feet long, tapered for added durability. Carried under one arm and braced against the front of the cavalier's shoulder when ahorse, if ever used while afoot both hands are needed to thrust with the weapon. These weapons are considered disposable, a knight will bring several lances on any campaign.

Spear (10c) - Whether it is the leaf-bladed spear of a shield wall man-at-arms, the light javelin of an irregular scout, or the heavy crossguarded weapon of a boar-hunting nobleman, the spear is designed for thrusting. It can be jabbed overhand or underhand, and has the power to burst through maille when used well. These weapons are light enough to be thrown. 1&2H

Marksmanship:
Altheara Longbow (50s*) - Intricate ornamentation marks these long bows to the untrained eye. But the true secret lies in the choice of woods, the construction and some say a touch by the Goddess herself gives this weapon it's power. Reserved for Nobility, Royals and those lucky enough to be presented one, it is a bowyer's masterpiece. 2H

Crossbow (10s) - The crossbow is a weapon that is often looked at with suspicion by the nobility, as it is one of the few weapons able to pierce strong armor. That it is a ranged weapon, whose use is easily learned only increases the hatred of knights for the crossbow. This power comes at a reduced speed of fire, as time, a stirrup on the bow, and a belt hook or "goat's foot lever" are needed to cock and reload a crossbow after its been fired. 2H

Hunting Bow (1s) - The standard bow used for both hunting and war. It is used by hunters, poachers, mercenaries, and pretty much anyone who wants to get an arrow over a shield wall or who can't afford a longbow. It can be fired from the Mounted stance, but requires two hands to fire, and are considered too costly and bulky for military use (recurve bows do not exist in Eikeren). 2H

Longbow (5s) - A devoted war bow, the longbow is as tall as its user and can send an arrow further than either a hunting bow or a crossbow. However, requiring more practice to be able to hold its draw-weight and accurately range an arrow, it is a specialist's weapon. The longbow cannot be used in the Mounted stance, and requires two hands to fire. 2H

Siege Crossbow (A lot s) - Slow firing but destructive, drawn by a heavy windlass crank. It requires two hands to operate, and is often bolted into place on a castle wall by defenders, or fixed behind a protective screen by attackers. 2H

Thrown Axe (2s) - A small axe. Thrown.

Thrown Knife (5c) - A waste of a good knife.

Thrown Spear (10c) - A spear. Thrown.

Unarmed:
Unarmed (Free, except to amputees) - While trying to punch someone carrying a sword may be a bad idea, sometimes you just need to throw a punch, an elbow, a kick, or a headbutt. It's not going to get through plate armor, but it'll leave bruises — or more if you're persistent.

*: Not available for common purchase.

Specific items:

Poleaxe: a weapon roughly the height of its wielder, with a broad axe-blade on the primary face and a toothed hammer on the backside, with steel langets reinforcing the striking head of the weapon. The haft is of hardwood, and the butt-end is shod in iron for durability.

Halberd: a polearm of near seven feet, marked by a tall, double edged spike at the top of the weapon, with an axe blade for it's primary face and a slightly curved backspike to balance the blade.

Lance (jousting): A full ten feet in length, with a blunt, four pronged striking head to better avoid skipping off its target, the hafts of these weapons are often wound with ribbons for ornament, but they are made to break with a strong hit.

Spear: An eight foot ashwood haft with a narrow leaf-shaped steel head. Light enough to be thrown, strong enough to be braced against a charge. Able to be gripped in either one hand, or two.

Quarterstaff: A plain wooden stave equal in height to its wielder, about as thick as the space made by touching thumb to smallest finger. Occasionally re-inforced with nail-heads and straps of leather.

War Hammer: A stout wood or iron hafted hand weapon, of perhaps two feet in length. The "hammer" head is a tight grouping of points, designed to crush armor, while the backspike (known as a "crow's beak") can burst through links of maille.

Flail: An arm-long wooden haft, topped with a short length of chain ending in a mace head. The dread of shieldmen.

Flanged Mace: Steel "wings" off the striking head give this weapon a larger striking surface, without adding too much weight. Wooden hafted maces are often up to thirty inches long, while steel hafted examples are rarely more than two feet.

Morning star: An arm-long hardwood haft topped with an iron ball, marked by cruel spikes bristling in all directions.

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